A simple test of reactions in a crisis

Cliff Urr writes A fascinating article about a recent game revealing insights about information, or lack of it, in crisis situations. Here’s a choice quote from the story:
“The game studies the relationship between risk and trust. Knowledge is power, and knowledge brings awareness. This translates directly into the thinking that goes on in the minds of terrorists and cybercriminals, to manipulate information or to deprive. It helps the players to understand the need to make more efficient communications around security. The postgame debriefing revealed that the game had stirred introspective thinking among the three different sessions of players. Most remarked on the need to establish alternative communications and information channels and to maintain a standardized security infrastructure.” “