Anonymous Patron writes "Interview: Steven Markley: The Bulldog of Good Game Design
What's "gaming" all about, and why should librarians care?
'See, most of us sit and wait for our stories to be hand-fed to us, occasionally flexing our imaginations within the bounds of what's been given to us, but otherwise not bothering to think beyond that. But RPGs force us to interact with the story and contribute to its telling; there's a certain magic that results from the ideas of four or five people bouncing around a table or living room or wherever. There's no telling where a story may go, and so will always go in directions the game master doesn't expect due to player input. And that's the beauty of it...'