How Archivists Helped Video Game Designers Recreate the City's Dark Side for 'L.A. Noire'

Topic: 

How Archivists Helped Video Game Designers Recreate the City's Dark Side for 'L.A. Noire'
Earlier this week, video game enthusiasts and fans of L.A. history cheered the release of Rockstar Games' L.A. Noire, a police procedural game noted for its faithful reproduction of Los Angeles circa 1947. To recreate a city now hidden beneath 64 years of redevelopment projects and transformed by age and expansion, production designers with the game's developer, Team Bondi, consulted several Los Angeles area archives.

Add new comment

Full HTML

  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <blockquote> <img> <b> <marquee> <strike> <del> <p>
  • Lines and paragraphs break automatically.

Plain text

  • Allowed HTML tags: <a> <em> <strong> <cite> <blockquote> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • No HTML tags allowed.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Lines and paragraphs break automatically.
Subscribe to Comments for "How Archivists Helped Video Game Designers Recreate the City&#039;s Dark Side for &#039;L.A. Noire&#039;"